Welcome to my level design portfolio page! I am a Solo Indie Game Dev bringing virtual worlds to life through thoughtful design and technical expertise using Unreal Engine. My work focuses on crafting engaging, immersive environments that seamlessly blend gameplay mechanics, visual storytelling, and player experience. Each level is meticulously designed to balance aesthetics, functionality, and narrative, creating spaces that captivate players and enhance the game’s core vision. Explore my projects to see how I leverage Unreal Engine’s powerful tools to build dynamic levels that invite exploration, challenge players, and leave a lasting impact.
In the initial design phase, I use Miro’s versatile digital whiteboards to brainstorm and refine level concepts. This powerful tool allows me to sketch out ideas, map player flows, and visualize spatial relationships with ease. By creating dynamic, interactive boards, I establish a clear foundation for level design that aligns with gameplay mechanics and environmental storytelling goals, ensuring a strong starting point for the project.
Miro’s real-time collaboration features enable rapid, iterative feedback loops with team members and stakeholders. This agile approach lets me refine layouts, experiment with narrative elements, and ensure seamless integration with gameplay mechanics. By fostering efficient communication and iteration, I build a robust level design framework that transitions smoothly into Unreal Engine’s development pipeline.
In the blockmeshing phase, I utilize Unreal Engine’s modeling tools to swiftly prototype level layouts, incorporating shape and color to guide design. Simple geometric shapes define spatial flow and scale, while distinct color coding highlights key areas, such as paths or hazards, enhancing clarity. This efficient in-engine approach ensures seamless integration with gameplay and lighting, establishing a visually intuitive foundation for further level refinement.
After blockmeshing, the level undergoes refinement to ensure it’s ready for art assets and audiovisual effects. The process focuses on optimizing the layout for seamless integration of detailed textures, models, and lighting. As the designer, I would verify that the geometry supports art pipelines, ensuring surfaces are clean for texture mapping and mesh colliders align with gameplay mechanics.

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